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Virtual Reality Systems / edited by Zoran Gacovski.

Contributor(s): Gacovski, Zoran, editorMaterial type: TextTextPublisher: Oakville : Arcler Press, c2020Description: xxv, 433 pages : color illustrationsContent type: text Media type: computer Carrier type: online resourceSubject(s): Virtual reality | Human-computer interactionLOC classification: EBOP QA 76.9. H85 | V57 2020Online resources: Electronic Resources https://www.bibliotex.com/pdfreader/virtual-reality-systems50131909
Contents:
Chapter 1 : Multisensory Integration in the Virtual Hand Illusion with Active Movement Chapter 2 : Brain-Computer Interface Systems used for Virtual Reality Control Chapter 3: Compelling Self-Motion Through Virtual Environments without Actual Self-Motion Illusions ("Vection") to Improve User Experience in VR Chapter 4 : A Scoping Review on Tangible and Spatial Awareness Interation Technique in Mobile Augmented Reality-Authoring Tool in Kitchen Chapter 5 : Traffic and Driving Simulator Based on Architecture of Interactive Motion Chapter 6: Towards a Model of User Experience in Immersive Virtual Environments Chapter 7: RoboTable: An Infrastructure for Intuitive Interaction with Mobile Robots in a Mixed-Reality Environment Chapter 8 : A Novel Training Systems of Lathe Works on Virtual Operating Platform Chapter 9 : Virtual Reality Surgical Training in Ear, Nose and Throat Surgery Chapter 10 : Development of a Medical Training System with Integration of Users' Skills Assessment Chapter 11 : On the Development of Virtual Reality Scenarios for Computer-Assisted Biomedical Applications Chapter 12 : Augmented Realit : A Brand New Challenge for the Assessment and Treatment of Psychological Disorders Chapter 13 : Reducing the Schizophrenia Stigma : A New Approach Based on Augmented Reality Chapter 14 : Application of "Virtual Realities" in Psychotherapy: Possibilities, Limitations and Effectiveness Chapter 15 : Research in Neuroscience and Virtual Reality
Summary: Virtual Reality Systems takes into account the control of motions and movements in virtual reality, brain-computer interface system applied for virtual reality control and traffic and driving simulator based on architecture of interactive motion. This book also discusses about robotics towards a model of user experience in immersive virtual environments, training system of lathe works on virtual operating platform, virtual reality surgical training in ear, nose and throat surgery, development of a medical training system with integration of users skills assessment, augmented reality and possibilities, limitations and effectiveness of applying virtual realities in psychotherapy. It also provides the readers with the basic idea about virtual reality systems so as to get better understanding of motion control, virtual environment of robotics, medical and neural application of virtual reality and the correlation between virtual reality and neuroscience.
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E-Books E-Books Cavite State University - CCAT Campus
Electronic Resources ER EBOP QA 76.9.H85 V57 2020 (Browse shelf) 1 copy Available EBOP0000005
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EBOP QA 76.9 C66 2021 Computer science algorithms and complexity / EBOP QA 76.9.C64 D54 2022 Digital literacy : skills & strategies EBOP QA 76.9.D37 D38 2018 Database and data warehousing technologies / EBOP QA 76.9.H85 V57 2020 Virtual Reality Systems / EBOP QA 76.9.M66 P33 2020 Information and Computer Ethics / Jocelyn O. Padallan. EBOP QA 76.73.A8 P78 2019 Introduction to assembly language programming / EBOP QA 76.73.C15 Y33 2019 Data structures with C programming /

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Includes references and index.

Chapter 1 : Multisensory Integration in the Virtual Hand Illusion with Active Movement
Chapter 2 : Brain-Computer Interface Systems used for Virtual Reality Control
Chapter 3: Compelling Self-Motion Through Virtual Environments without Actual Self-Motion Illusions ("Vection") to Improve User Experience in VR
Chapter 4 : A Scoping Review on Tangible and Spatial Awareness Interation Technique in Mobile Augmented Reality-Authoring Tool in Kitchen
Chapter 5 : Traffic and Driving Simulator Based on Architecture of Interactive Motion
Chapter 6: Towards a Model of User Experience in Immersive Virtual Environments
Chapter 7: RoboTable: An Infrastructure for Intuitive Interaction with Mobile Robots in a Mixed-Reality Environment
Chapter 8 : A Novel Training Systems of Lathe Works on Virtual Operating Platform
Chapter 9 : Virtual Reality Surgical Training in Ear, Nose and Throat Surgery
Chapter 10 : Development of a Medical Training System with Integration of Users' Skills Assessment
Chapter 11 : On the Development of Virtual Reality Scenarios for Computer-Assisted Biomedical Applications
Chapter 12 : Augmented Realit : A Brand New Challenge for the Assessment and Treatment of Psychological Disorders
Chapter 13 : Reducing the Schizophrenia Stigma : A New Approach Based on Augmented Reality
Chapter 14 : Application of "Virtual Realities" in Psychotherapy: Possibilities, Limitations and Effectiveness
Chapter 15 : Research in Neuroscience and Virtual Reality

Virtual Reality Systems takes into account the control of motions and movements in virtual reality, brain-computer interface system applied for virtual reality control and traffic and driving simulator based on architecture of interactive motion. This book also discusses about robotics towards a model of user experience in immersive virtual environments, training system of lathe works on virtual operating platform, virtual reality surgical training in ear, nose and throat surgery, development of a medical training system with integration of users skills assessment, augmented reality and possibilities, limitations and effectiveness of applying virtual realities in psychotherapy. It also provides the readers with the basic idea about virtual reality systems so as to get better understanding of motion control, virtual environment of robotics, medical and neural application of virtual reality and the correlation between virtual reality and neuroscience.

EBOP00005 1

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