TY - BOOK AU - Gacovski, Zoran, editor. TI - Virtual Reality Systems AV - EBOP QA 76.9. H85 V57 2020 PY - 2020/// CY - Oakville PB - Arcler Press KW - Virtual reality. KW - Human-computer interaction N1 - Includes references and index; Chapter 1 : Multisensory Integration in the Virtual Hand Illusion with Active Movement Chapter 2 : Brain-Computer Interface Systems used for Virtual Reality Control Chapter 3: Compelling Self-Motion Through Virtual Environments without Actual Self-Motion Illusions ("Vection") to Improve User Experience in VR Chapter 4 : A Scoping Review on Tangible and Spatial Awareness Interation Technique in Mobile Augmented Reality-Authoring Tool in Kitchen Chapter 5 : Traffic and Driving Simulator Based on Architecture of Interactive Motion Chapter 6: Towards a Model of User Experience in Immersive Virtual Environments Chapter 7: RoboTable: An Infrastructure for Intuitive Interaction with Mobile Robots in a Mixed-Reality Environment Chapter 8 : A Novel Training Systems of Lathe Works on Virtual Operating Platform Chapter 9 : Virtual Reality Surgical Training in Ear, Nose and Throat Surgery Chapter 10 : Development of a Medical Training System with Integration of Users' Skills Assessment Chapter 11 : On the Development of Virtual Reality Scenarios for Computer-Assisted Biomedical Applications Chapter 12 : Augmented Realit : A Brand New Challenge for the Assessment and Treatment of Psychological Disorders Chapter 13 : Reducing the Schizophrenia Stigma : A New Approach Based on Augmented Reality Chapter 14 : Application of "Virtual Realities" in Psychotherapy: Possibilities, Limitations and Effectiveness Chapter 15 : Research in Neuroscience and Virtual Reality N2 - Virtual Reality Systems takes into account the control of motions and movements in virtual reality, brain-computer interface system applied for virtual reality control and traffic and driving simulator based on architecture of interactive motion. This book also discusses about robotics towards a model of user experience in immersive virtual environments, training system of lathe works on virtual operating platform, virtual reality surgical training in ear, nose and throat surgery, development of a medical training system with integration of users skills assessment, augmented reality and possibilities, limitations and effectiveness of applying virtual realities in psychotherapy. It also provides the readers with the basic idea about virtual reality systems so as to get better understanding of motion control, virtual environment of robotics, medical and neural application of virtual reality and the correlation between virtual reality and neuroscience ER -